// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2005 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

// $Id: TestWorld.h,v 1.8 2007-12-02 23:49:07 alriddoch Exp $

#ifndef TESTS_TEST_WORLD_H
#define TESTS_TEST_WORLD_H

#include "common/BaseWorld.h"

#include "rulesets/Entity.h"

/// Test implementation of the BaseWorld interface
class TestWorld : public BaseWorld {
  public:
    explicit TestWorld(Entity & gw) : BaseWorld(gw) { }

    virtual bool idle(int, int) { return false; }
    virtual Entity * addEntity(Entity * ent, bool setup = true) { 
        m_eobjects[ent->getIntId()] = ent;
        return 0;
    }
    virtual Entity * addNewEntity(const std::string &,
                                  const Atlas::Objects::Entity::RootEntity &) {
        return 0;
    }
    virtual Task * newTask(const std::string &, Character &) { return 0; }
    virtual Task * activateTask(const std::string &, const std::string &,
                                const std::string &, Character &) { return 0; }
    virtual void message(const Operation & op, Entity & ent) { }
    virtual Entity * findByName(const std::string & name) { return 0; }
    virtual Entity * findByType(const std::string & type) { return 0; }
    virtual float constrainHeight(LocatedEntity * parent,
                                  const Point3D & pos,
                                  const std::string & mode) { return 0.f; }
    virtual void addPerceptive(Entity *) { }
};

#endif // TESTS_TEST_WORLD_H


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