// Cyphesis Online RPG Server and AI Engine // Copyright (C) 2003 Alistair Riddoch // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // $Id: collisiontest.cpp,v 1.11 2006-10-26 00:48:16 alriddoch Exp $ #include "physics/Collision.h" #include "modules/Location.h" #include #include int main() { int ret = 0; { const Point3D position(-1.2, 1, 0); const Vector3D velocity(1.1, 0.9, 0); const Point3D plane(1, 1, 0); const Vector3D normal(-1, 1, 0); const Vector3D plane_velocity(-1, 0, 0); float time = -1; bool infront = getCollisionTime(position, velocity, plane, normal, plane_velocity, time); std::cout << "Vertex collision predicted after " << time << " seconds, from " << (infront ? "infront of" : "behind") << " the plane" << std::endl << std::flush; } { CoordList mesha; NormalSet meshan; Vector3D meshav = Vector3D(0.1, 1, 0); mesha.push_back(Point3D(0,0,0)); mesha.push_back(Point3D(1,0,0)); mesha.push_back(Point3D(0,1,0)); mesha.push_back(Point3D(0,0,1)); meshan.insert(std::make_pair(0, Vector3D(0, 0, -1))); meshan.insert(std::make_pair(1, Vector3D(0, -1, 0))); meshan.insert(std::make_pair(2, Vector3D(-1, 0, 0))); meshan.insert(std::make_pair(3, Vector3D(1, 1, 1))); CoordList meshb; NormalSet meshbn; meshb.push_back(Point3D(5,-1,-1)); meshb.push_back(Point3D(7,-1,-1)); meshb.push_back(Point3D(5,2,-1)); meshb.push_back(Point3D(5,-1,2)); meshbn.insert(std::make_pair(0, Vector3D(0, 0, -1))); meshbn.insert(std::make_pair(1, Vector3D(0, -1, 0))); meshbn.insert(std::make_pair(2, Vector3D(-1, 0, 0))); meshbn.insert(std::make_pair(3, Vector3D(1, 1, 1))); Vector3D meshbv = Vector3D(-0.1, 1, 0); float time = 100; Vector3D normal; bool collided = predictCollision(mesha, meshan, meshav, meshb, meshbn, meshbv, time, normal); if (collided) { std::cout << "Mesh collision predicted after " << time << " seconds" << std::endl << std::flush; } else { std::cout << "No mesh collision" << std::endl << std::flush; ret = 1; } } { Location a(0, Point3D(0,0,0), Vector3D(0.1,0,0)); a.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1)); a.m_orientation = Quaternion(Vector3D(1,1,1), 45); Location b(0, Point3D(5,0,0), Vector3D(-0.1,0,0)); b.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1)); b.m_orientation = Quaternion(Vector3D(1,1,1), 20); float time = 100; Vector3D normal; bool collided = predictCollision(a, b, time, normal); if (collided) { std::cout << "Location collision predicted after " << time << " seconds" << std::endl << std::flush; } else { std::cout << "No location collision" << std::endl << std::flush; ret = 1; } } return ret; }