// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2003 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
// $Id: collisiontest.cpp,v 1.11 2006-10-26 00:48:16 alriddoch Exp $
#include "physics/Collision.h"
#include "modules/Location.h"
#include <iostream>
#include <cassert>
int main()
{
int ret = 0;
{
const Point3D position(-1.2, 1, 0);
const Vector3D velocity(1.1, 0.9, 0);
const Point3D plane(1, 1, 0);
const Vector3D normal(-1, 1, 0);
const Vector3D plane_velocity(-1, 0, 0);
float time = -1;
bool infront = getCollisionTime(position, velocity,
plane, normal, plane_velocity,
time);
std::cout << "Vertex collision predicted after " << time
<< " seconds, from "
<< (infront ? "infront of" : "behind")
<< " the plane" << std::endl << std::flush;
}
{
CoordList mesha;
NormalSet meshan;
Vector3D meshav = Vector3D(0.1, 1, 0);
mesha.push_back(Point3D(0,0,0));
mesha.push_back(Point3D(1,0,0));
mesha.push_back(Point3D(0,1,0));
mesha.push_back(Point3D(0,0,1));
meshan.insert(std::make_pair(0, Vector3D(0, 0, -1)));
meshan.insert(std::make_pair(1, Vector3D(0, -1, 0)));
meshan.insert(std::make_pair(2, Vector3D(-1, 0, 0)));
meshan.insert(std::make_pair(3, Vector3D(1, 1, 1)));
CoordList meshb;
NormalSet meshbn;
meshb.push_back(Point3D(5,-1,-1));
meshb.push_back(Point3D(7,-1,-1));
meshb.push_back(Point3D(5,2,-1));
meshb.push_back(Point3D(5,-1,2));
meshbn.insert(std::make_pair(0, Vector3D(0, 0, -1)));
meshbn.insert(std::make_pair(1, Vector3D(0, -1, 0)));
meshbn.insert(std::make_pair(2, Vector3D(-1, 0, 0)));
meshbn.insert(std::make_pair(3, Vector3D(1, 1, 1)));
Vector3D meshbv = Vector3D(-0.1, 1, 0);
float time = 100;
Vector3D normal;
bool collided = predictCollision(mesha, meshan, meshav,
meshb, meshbn, meshbv,
time, normal);
if (collided) {
std::cout << "Mesh collision predicted after " << time
<< " seconds" << std::endl << std::flush;
} else {
std::cout << "No mesh collision" << std::endl << std::flush;
ret = 1;
}
}
{
Location a(0, Point3D(0,0,0), Vector3D(0.1,0,0));
a.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1));
a.m_orientation = Quaternion(Vector3D(1,1,1), 45);
Location b(0, Point3D(5,0,0), Vector3D(-0.1,0,0));
b.m_bBox = BBox(WFMath::Point<3>(-1, -1, -1), WFMath::Point<3>(1,1,1));
b.m_orientation = Quaternion(Vector3D(1,1,1), 20);
float time = 100;
Vector3D normal;
bool collided = predictCollision(a, b, time, normal);
if (collided) {
std::cout << "Location collision predicted after " << time
<< " seconds" << std::endl << std::flush;
} else {
std::cout << "No location collision" << std::endl << std::flush;
ret = 1;
}
}
return ret;
}
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