//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _CTFGAME_H_ #define _CTFGAME_H_ #include "gameType.h" #include "item.h" namespace Zap { class Ship; class FlagItem; class CTFGameType : public GameType { typedef GameType Parent; enum Scores { KillScore = 1, ReturnScore = 1, CapScore = 5, CapTeamScore = 2, }; Vector > mFlags; public: void addFlag(FlagItem *theFlag); void shipTouchFlag(Ship *theShip, FlagItem *theFlag); void flagDropped(Ship *theShip, FlagItem *theFlag); void performProxyScopeQuery(GameObject *scopeObject, GameConnection *connection); void renderInterfaceOverlay(bool scoreboardVisible); const char *getGameTypeString() { return "Capture the Flag"; } const char *getInstructionString() { return "Take the opposing team's flag and touch it to your flag!"; } TNL_DECLARE_CLASS(CTFGameType); }; }; #endif