//-----------------------------------------------------------------------------------
//
// Torque Network Library - ZAP example multiplayer vector graphics space game
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#ifndef _CTFGAME_H_
#define _CTFGAME_H_
#include "gameType.h"
#include "item.h"
namespace Zap
{
class Ship;
class FlagItem;
class CTFGameType : public GameType
{
typedef GameType Parent;
enum Scores
{
KillScore = 1,
ReturnScore = 1,
CapScore = 5,
CapTeamScore = 2,
};
Vector<SafePtr<FlagItem> > mFlags;
public:
void addFlag(FlagItem *theFlag);
void shipTouchFlag(Ship *theShip, FlagItem *theFlag);
void flagDropped(Ship *theShip, FlagItem *theFlag);
void performProxyScopeQuery(GameObject *scopeObject, GameConnection *connection);
void renderInterfaceOverlay(bool scoreboardVisible);
const char *getGameTypeString() { return "Capture the Flag"; }
const char *getInstructionString() { return "Take the opposing team's flag and touch it to your flag!"; }
TNL_DECLARE_CLASS(CTFGameType);
};
};
#endif
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