//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #include "gameObject.h" #include "gameType.h" #include "glutInclude.h" #include "gameNetInterface.h" #include "UI.h" #include "gameObjectRender.h" namespace Zap { class LoadoutZone : public GameObject { typedef GameObject Parent; Vector mPolyBounds; enum { MaxPoints = 10, }; public: LoadoutZone() { mTeam = 0; mNetFlags.set(Ghostable); mObjectTypeMask = LoadoutZoneType | CommandMapVisType; } void render() { renderLoadoutZone(getGame()->getGameType()->getTeamColor(getTeam()), mPolyBounds, getExtent()); } S32 getRenderSortValue() { return -1; } void processArguments(S32 argc, const char **argv) { if(argc < 7) return; mTeam = atoi(argv[0]); for(S32 i = 1; i < argc; i += 2) { Point p; p.x = atof(argv[i]) * getGame()->getGridSize(); p.y = atof(argv[i+1]) * getGame()->getGridSize(); mPolyBounds.push_back(p); } computeExtent(); } void onAddedToGame(Game *theGame) { if(!isGhost()) setScopeAlways(); } void computeExtent() { Rect extent(mPolyBounds[0], mPolyBounds[0]); for(S32 i = 1; i < mPolyBounds.size(); i++) extent.unionPoint(mPolyBounds[i]); setExtent(extent); } bool getCollisionPoly(Vector &polyPoints) { for(S32 i = 0; i < mPolyBounds.size(); i++) polyPoints.push_back(mPolyBounds[i]); return true; } bool collide(GameObject *hitObject) { if(!isGhost() && (hitObject->getTeam() == getTeam()) && (hitObject->getObjectTypeMask() & ShipType)) getGame()->getGameType()->updateShipLoadout(hitObject); return false; } U32 packUpdate(GhostConnection *connection, U32 updateMask, BitStream *stream) { stream->write(mTeam); stream->writeEnum(mPolyBounds.size(), MaxPoints); for(S32 i = 0; i < mPolyBounds.size(); i++) { stream->write(mPolyBounds[i].x); stream->write(mPolyBounds[i].y); } return 0; } void unpackUpdate(GhostConnection *connection, BitStream *stream) { stream->read(&mTeam); S32 size = stream->readEnum(MaxPoints); for(S32 i = 0; i < size; i++) { Point p; stream->read(&p.x); stream->read(&p.y); mPolyBounds.push_back(p); } if(size) computeExtent(); } TNL_DECLARE_CLASS(LoadoutZone); }; TNL_IMPLEMENT_NETOBJECT(LoadoutZone); };