//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _UI_H_ #define _UI_H_ #include "../tnl/tnl.h" using namespace TNL; namespace Zap { static const float DefaultLineWidth = 2.0f; class UserInterface { public: static UserInterface *current; static S32 windowWidth, windowHeight, canvasWidth, canvasHeight; static S32 vertMargin, horizMargin; static void renderCurrent(); virtual void render(); virtual void idle(U32 timeDelta); virtual void onActivate(); void activate(); virtual void onMouseDown(S32 x, S32 y); virtual void onMouseUp(S32 x, S32 y); virtual void onRightMouseDown(S32 x, S32 y); virtual void onRightMouseUp(S32 x, S32 y); virtual void onMouseMoved(S32 x, S32 y); virtual void onMouseDragged(S32 x, S32 y); virtual void onKeyDown(U32 key); virtual void onKeyUp(U32 key); virtual void onSpecialKeyDown(U32 key); virtual void onSpecialKeyUp(U32 key); virtual void onModifierKeyDown(U32 key); virtual void onModifierKeyUp(U32 key); virtual void onControllerButtonDown(U32 buttonIndex) {} virtual void onControllerButtonUp(U32 buttonIndex) {} static void drawString(S32 x, S32 y, S32 size, const char *string); static void drawCenteredString(S32 y, S32 size, const char *string); static void drawStringf(S32 x, S32 y, S32 size, const char *fmt, ...); static void drawCenteredStringf(S32 y, S32 size, const char *fmt, ...); static U32 getStringWidth(S32 size, const char *string, U32 len = 0); static void playBoop(); }; }; #endif