//-----------------------------------------------------------------------------------
//
// Torque Network Library - ZAP example multiplayer vector graphics space game
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#ifndef _UI_H_
#define _UI_H_
#include "../tnl/tnl.h"
using namespace TNL;
namespace Zap
{
static const float DefaultLineWidth = 2.0f;
class UserInterface
{
public:
static UserInterface *current;
static S32 windowWidth, windowHeight, canvasWidth, canvasHeight;
static S32 vertMargin, horizMargin;
static void renderCurrent();
virtual void render();
virtual void idle(U32 timeDelta);
virtual void onActivate();
void activate();
virtual void onMouseDown(S32 x, S32 y);
virtual void onMouseUp(S32 x, S32 y);
virtual void onRightMouseDown(S32 x, S32 y);
virtual void onRightMouseUp(S32 x, S32 y);
virtual void onMouseMoved(S32 x, S32 y);
virtual void onMouseDragged(S32 x, S32 y);
virtual void onKeyDown(U32 key);
virtual void onKeyUp(U32 key);
virtual void onSpecialKeyDown(U32 key);
virtual void onSpecialKeyUp(U32 key);
virtual void onModifierKeyDown(U32 key);
virtual void onModifierKeyUp(U32 key);
virtual void onControllerButtonDown(U32 buttonIndex) {}
virtual void onControllerButtonUp(U32 buttonIndex) {}
static void drawString(S32 x, S32 y, S32 size, const char *string);
static void drawCenteredString(S32 y, S32 size, const char *string);
static void drawStringf(S32 x, S32 y, S32 size, const char *fmt, ...);
static void drawCenteredStringf(S32 y, S32 size, const char *fmt, ...);
static U32 getStringWidth(S32 size, const char *string, U32 len = 0);
static void playBoop();
};
};
#endif
syntax highlighted by Code2HTML, v. 0.9.1