//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _UIEDITOR_H_ #define _UIEDITOR_H_ #include "UIMenus.h" #include "gameLoader.h" #include "point.h" namespace Zap { class EditorUserInterface : public UserInterface, public LevelLoader { struct WorldItem { U32 index; S32 team; F32 width; Vector verts; bool selected; Vector vertSelected; }; struct Team { char name[256]; Color color; }; char mGameType[256]; Vector mGameTypeArgs; Vector mItems; Vector mOriginalItems; Vector mTeams; Vector > mUnknownItems; char mEditFileName[255]; WorldItem mNewItem; F32 mCurrentScale; Point mCurrentOffset; Point mMousePos; Point mMouseDownPos; S32 mCurrentTeam; F32 mGridSize; bool mCreatingPoly; bool mDragSelecting; bool mUp, mDown, mLeft, mRight, mIn, mOut; void clearSelection(); S32 countSelectedItems(); S32 countSelectedVerts(); void findHitVertex(Point canvasPos, S32 &hitItem, S32 &hitVertex); void findHitItemAndEdge(Point canvasPos, S32 &hitItem, S32 &hitEdge); void computeSelectionMinMax(Point &min, Point &max); void processLevelLoadLine(int argc, const char **argv); void constructItem(U32 itemIndex); public: static bool editorEnabled; void setEditName(const char *name); void render(); void renderPoly(WorldItem &p); void renderItem(S32 i); void onMouseDown(S32 x, S32 y); void onMouseUp(S32 x, S32 y); void onMouseDragged(S32 x, S32 y); void onRightMouseDown(S32 x, S32 y); void onMouseMoved(S32 x, S32 y); void onKeyDown(U32 key); void onKeyUp(U32 key); void onActivate(); void idle(U32 timeDelta); void deleteSelection(); void duplicateSelection(); void setCurrentTeam(S32 currentTeam); void flipSelectionVertical(); void flipSelectionHorizontal(); void rotateSelection(F32 angle); void incBarrierWidth(); void decBarrierWidth(); void saveLevel(); void testLevel(); Point convertWindowToCanvasCoord(Point p) { return Point(p.x * canvasWidth / windowWidth, p.y * canvasHeight / windowHeight); } Point convertCanvasToLevelCoord(Point p) { return (p - mCurrentOffset) * (1 / mCurrentScale); } Point convertLevelToCanvasCoord(Point p) { return p * mCurrentScale + mCurrentOffset; } Point snapToLevelGrid(Point p); }; class EditorMenuUserInterface : public MenuUserInterface { typedef MenuUserInterface Parent; public: EditorMenuUserInterface(); void render(); void onActivate(); void setupMenus(); void processSelection(U32 index); void onEscape(); }; extern EditorUserInterface gEditorUserInterface; extern EditorMenuUserInterface gEditorMenuUserInterface; }; #endif