//-----------------------------------------------------------------------------------
//
// Torque Network Library - ZAP example multiplayer vector graphics space game
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#ifndef _UINAMEENTRY_H_
#define _UINAMEENTRY_H_
#include "UI.h"
#include "timer.h"
namespace Zap
{
class TextEntryUserInterface : public UserInterface
{
enum {
MaxTextLen = 32,
BlinkTime = 100,
};
char buffer[MaxTextLen+1];
U32 cursorPos;
bool blink;
Timer mBlinkTimer;
protected:
const char *title;
bool secret;
bool resetOnActivate;
public:
TextEntryUserInterface() : mBlinkTimer(BlinkTime)
{
title = "ENTER TEXT:";
buffer[0] = 0;
memset(buffer, 0, sizeof(buffer));
blink = false;
secret = false;
cursorPos = 0;
resetOnActivate = true;
}
void onActivate();
void render();
void idle(U32 t);
void onKeyDown(U32 key);
void onKeyUp(U32 key);
virtual void onAccept(const char *text) = 0;
virtual void onEscape() = 0;
const char *getText() { return buffer; }
void setText(const char *text);
};
class NameEntryUserInterface : public TextEntryUserInterface
{
public:
NameEntryUserInterface()
{
title = "ENTER YOUR NAME:";
resetOnActivate = false;
}
virtual void onAccept(const char *text);
virtual void onEscape();
};
extern NameEntryUserInterface gNameEntryUserInterface;
class PasswordEntryUserInterface : public TextEntryUserInterface
{
Address connectAddress;
public:
PasswordEntryUserInterface()
{
title = "ENTER SERVER PASSWORD:";
secret = true;
}
void onAccept(const char *text);
void onEscape();
void setConnectServer(const Address &addr) { connectAddress = addr; }
};
extern PasswordEntryUserInterface gPasswordEntryUserInterface;
class AdminPasswordEntryUserInterface : public TextEntryUserInterface
{
typedef TextEntryUserInterface Parent;
public:
AdminPasswordEntryUserInterface()
{
title = "ENTER ADMIN PASSWORD:";
secret = true;
}
void onAccept(const char *text);
void onEscape();
void render();
};
extern AdminPasswordEntryUserInterface gAdminPasswordEntryUserInterface;
};
#endif
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