//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _UIQUERYSERVERS_H_ #define _UIQUERYSERVERS_H_ #include "UI.h" #include "tnlNonce.h" namespace Zap { class QueryServersUserInterface : public UserInterface { public: U32 selectedId; S32 sortColumn; S32 lastSortColumn; bool sortAscending; bool shouldSort; Nonce mNonce; U32 pendingPings; U32 pendingQueries; U32 broadcastPingSendTime; U32 lastUsedServerId; enum { MaxServerNameLen = 20, ServersPerScreen = 21, ServersAbove = 9, ServersBelow = 9, MaxPendingPings = 15, MaxPendingQueries = 10, PingQueryTimeout = 1500, PingQueryRetryCount = 3, }; struct ServerRef { enum State { Start, SentPing, ReceivedPing, SentQuery, ReceivedQuery, }; U32 state; U32 id; U32 pingTime; U32 identityToken; U32 lastSendTime; U32 sendCount; bool isFromMaster; bool dedicated; bool passwordRequired; Nonce sendNonce; char serverName[MaxServerNameLen+1]; Address serverAddress; S32 playerCount, maxPlayers; }; struct ColumnInfo { const char *name; U32 xStart; ColumnInfo(const char *nm = NULL, U32 xs = 0) { name = nm; xStart = xs; } }; Vector servers; Vector columns; QueryServersUserInterface(); S32 findSelectedIndex(); void onKeyDown(U32 key); void onSpecialKeyDown(U32 key); void onControllerButtonDown(U32 buttonIndex); void onActivate(); void idle(U32 t); void render(); void addPingServers(const Vector &ipList); void sort(); void gotPingResponse(const Address &theAddress, const Nonce &clientNonce, U32 clientIdentityToken); void gotQueryResponse(const Address &theAddress, const Nonce &clientNonce, const char *serverName, U32 playerCount, U32 maxPlayers, bool dedicated, bool passwordRequired); }; extern QueryServersUserInterface gQueryServersUserInterface; }; #endif