//-----------------------------------------------------------------------------------
//
//   Torque Network Library - ZAP example multiplayer vector graphics space game
//   Copyright (C) 2004 GarageGames.com, Inc.
//   For more information see http://www.opentnl.org
//
//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2 of the License, or
//   (at your option) any later version.
//
//   For use in products that are not compatible with the terms of the GNU 
//   General Public License, alternative licensing options are available 
//   from GarageGames.com.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program; if not, write to the Free Software
//   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//------------------------------------------------------------------------------------

#ifndef _FLAGITEM_H_
#define _FLAGITEM_H_

#include "item.h"

namespace Zap
{

class FlagItem : public Item
{
   typedef Item Parent;
   Point initialPos;
public:
   FlagItem(Point pos = Point());
   void onAddedToGame(Game *theGame);
   void processArguments(S32 argc, const char **argv);
   void renderItem(Point pos);
   void sendHome();

   void onMountDestroyed();
   bool collide(GameObject *hitObject);
   bool isAtHome();

   U32 packUpdate(GhostConnection *connection, U32 updateMask, BitStream *stream);
   void unpackUpdate(GhostConnection *connection, BitStream *stream);

   TNL_DECLARE_CLASS(FlagItem);
};

extern void renderFlag(Point pos, Color c);

};

#endif

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