//-----------------------------------------------------------------------------------
//
// Torque Network Library - ZAP example multiplayer vector graphics space game
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#include "goalZone.h"
#include "gameType.h"
#include "gameObjectRender.h"
namespace Zap
{
TNL_IMPLEMENT_NETOBJECT(GoalZone);
GoalZone::GoalZone()
{
mTeam = -1;
mNetFlags.set(Ghostable);
mObjectTypeMask = CommandMapVisType;
mFlashCount = 0;
}
void GoalZone::render()
{
renderGoalZone(mPolyBounds, getGame()->getGameType()->getTeamColor(getTeam()), isFlashing());
}
S32 GoalZone::getRenderSortValue()
{
return -1;
}
void GoalZone::processArguments(S32 argc, const char **argv)
{
if(argc < 7)
return;
mTeam = atoi(argv[0]);
for(S32 i = 2; i < argc; i += 2)
{
Point p;
p.x = atof(argv[i-1]) * getGame()->getGridSize();
p.y = atof(argv[i]) * getGame()->getGridSize();
mPolyBounds.push_back(p);
}
computeExtent();
}
void GoalZone::setTeam(S32 team)
{
mTeam = team;
setMaskBits(TeamMask);
}
void GoalZone::onAddedToGame(Game *theGame)
{
if(!isGhost())
setScopeAlways();
theGame->getGameType()->addZone(this);
}
void GoalZone::computeExtent()
{
Rect extent(mPolyBounds[0], mPolyBounds[0]);
for(S32 i = 1; i < mPolyBounds.size(); i++)
extent.unionPoint(mPolyBounds[i]);
setExtent(extent);
}
bool GoalZone::getCollisionPoly(Vector<Point> &polyPoints)
{
for(S32 i = 0; i < mPolyBounds.size(); i++)
polyPoints.push_back(mPolyBounds[i]);
return true;
}
bool GoalZone::collide(GameObject *hitObject)
{
if(!isGhost() && (hitObject->getObjectTypeMask() & ShipType))
getGame()->getGameType()->shipTouchZone((Ship *) hitObject, this);
return false;
}
U32 GoalZone::packUpdate(GhostConnection *connection, U32 updateMask, BitStream *stream)
{
if(stream->writeFlag(updateMask & InitialMask))
{
stream->writeEnum(mPolyBounds.size(), MaxPoints);
for(S32 i = 0; i < mPolyBounds.size(); i++)
{
stream->write(mPolyBounds[i].x);
stream->write(mPolyBounds[i].y);
}
}
if(stream->writeFlag(updateMask & TeamMask))
stream->write(mTeam);
return 0;
}
void GoalZone::unpackUpdate(GhostConnection *connection, BitStream *stream)
{
if(stream->readFlag())
{
S32 size = stream->readEnum(MaxPoints);
for(S32 i = 0; i < size; i++)
{
Point p;
stream->read(&p.x);
stream->read(&p.y);
mPolyBounds.push_back(p);
}
if(size)
computeExtent();
}
if(stream->readFlag())
{
stream->read(&mTeam);
if(!isInitialUpdate())
{
mFlashTimer.reset(FlashDelay);
mFlashCount = FlashCount;
}
}
}
void GoalZone::idle(GameObject::IdleCallPath path)
{
if(path != GameObject::ClientIdleMainRemote || mFlashCount == 0)
return;
if(mFlashTimer.update(mCurrentMove.time))
{
mFlashTimer.reset(FlashDelay);
mFlashCount--;
}
}
};
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