//-----------------------------------------------------------------------------------
//
// Torque Network Library - ZAP example multiplayer vector graphics space game
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#ifndef _INPUT_H_
#define _INPUT_H_
#include "tnl.h"
using namespace TNL;
namespace Zap
{
enum ControllerTypeType
{
LogitechWingman,
LogitechDualAction,
SaitekDualAnalog,
PS2DualShock,
XBoxController,
XBoxControllerOnXBox,
ControllerTypeCount,
};
enum ButtonInfo {
MaxJoystickAxes = 12,
MaxJoystickButtons = 14,
ControllerButton1 = 1 << 0,
ControllerButton2 = 1 << 1,
ControllerButton3 = 1 << 2,
ControllerButton4 = 1 << 3,
ControllerButton5 = 1 << 4,
ControllerButton6 = 1 << 5,
ControllerButtonLeftTrigger = 1 << 6,
ControllerButtonRightTrigger = 1 << 7,
ControllerGameButtonCount = 8,
ControllerButtonStart = 1 << 8,
ControllerButtonBack = 1 << 9,
ControllerButtonDPadUp = 1 << 10,
ControllerButtonDPadDown = 1 << 11,
ControllerButtonDPadLeft = 1 << 12,
ControllerButtonDPadRight = 1 << 13,
};
// the following functions are defined differently on each platform
// in the the platInput.cpp files.
void getModifierState( bool &shiftDown, bool &controlDown, bool &altDown );
void InitJoystick();
const char *GetJoystickName();
S32 autodetectJoystickType();
void ShutdownJoystick();
bool ReadJoystick(F32 axes[MaxJoystickAxes], U32 &buttonMask, U32 &hatMask);
};
#endif
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