//-----------------------------------------------------------------------------------
//
//   Torque Network Library - ZAP example multiplayer vector graphics space game
//   Copyright (C) 2004 GarageGames.com, Inc.
//   For more information see http://www.opentnl.org
//
//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2 of the License, or
//   (at your option) any later version.
//
//   For use in products that are not compatible with the terms of the GNU 
//   General Public License, alternative licensing options are available 
//   from GarageGames.com.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//
//   You should have received a copy of the GNU General Public License
//   along with this program; if not, write to the Free Software
//   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
//------------------------------------------------------------------------------------

#include "input.h"

namespace Zap
{

bool gJoystickInit = false;

void getModifierState(bool &shiftDown, bool &controlDown, bool &altDown)
{
	shiftDown = controlDown = altDown = false;
}

void InitJoystick()
{
}

bool ReadJoystick(F32 axes[MaxJoystickAxes], U32 &buttonMask, U32 &hatMask)
{
   return false;
}

const char *GetJoystickName()
{
   return "";
}

void ShutdownJoystick()
{
}

};


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