//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _UIVCHAT_H_ #define _UIVCHAT_H_ #include "tnlNetBase.h" #include "UI.h" #include "tnlNetStringTable.h" #include "timer.h" namespace Zap { class VChatHelper { private: struct VChatNode { U32 depth; U8 trigger; S32 buttonIndex; bool teamOnly; const char *caption; const char *msg; }; static VChatNode mChatTree[]; bool mFromController; VChatNode *mCurNode; Timer mIdleTimer; enum { MenuTimeout = 3500, }; public: VChatHelper(); void idle(U32 delta); void render(); void show(bool fromController); void processKey(U32 key); }; }; #endif