//-----------------------------------------------------------------------------------
//
// Torque Network Library - ZAP example multiplayer vector graphics space game
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#ifndef _SOCCERGAME_H_
#define _SOCCERGAME_H_
#include "gameType.h"
#include "item.h"
namespace Zap
{
class Ship;
class SoccerBallItem;
class SoccerGameType : public GameType
{
typedef GameType Parent;
enum Scores
{
KillScore = 1,
GoalScore = 5,
};
Vector<GoalZone *> mGoals;
SafePtr<SoccerBallItem> mBall;
public:
void scoreGoal(StringTableEntry playerName, U32 goalTeamIndex);
void addZone(GoalZone *theZone);
void setBall(SoccerBallItem *theBall);
void renderInterfaceOverlay(bool scoreboardVisible);
enum {
SoccerMsgScoreGoal,
SoccerMsgScoreOwnGoal,
SoccerMsgGameOverTeamWin,
SoccerMsgGameOverTie,
};
const char *getGameTypeString() { return "Soccer"; }
virtual const char *getInstructionString() { return "Push the ball into the opposing team's goal."; }
TNL_DECLARE_RPC(s2cSoccerScoreMessage, (U32 msgIndex, StringTableEntry clientName, U32 teamIndex));
TNL_DECLARE_CLASS(SoccerGameType);
};
class SoccerBallItem : public Item
{
typedef Item Parent;
Point initialPos;
Timer mSendHomeTimer;
StringTableEntry lastPlayerTouch;
public:
SoccerBallItem(Point pos = Point());
void renderItem(Point pos);
void sendHome();
void damageObject(DamageInfo *theInfo);
void idle(GameObject::IdleCallPath path);
void processArguments(S32 argc, const char **argv);
void onAddedToGame(Game *theGame);
bool collide(GameObject *hitObject);
TNL_DECLARE_CLASS(SoccerBallItem);
};
};
#endif
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