//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _FXMANAGER_H_ #define _FXMANAGER_H_ #include "point.h" #include "gameObject.h" namespace Zap { namespace FXManager { void emitSpark(Point pos, Point vel, Color color, F32 ttl=0); void emitExplosion(Point pos, F32 size, Color *colorArray, U32 numColors); void emitBurst(Point pos, Point scale, Color color1, Color color2); void emitTeleportInEffect(Point pos, U32 type); void tick( F32 dT); void render(U32 renderPass); }; class FXTrail { private: struct TrailNode { Point pos; S32 ttl; bool boosted; bool invisible; }; Vector mNodes; U32 mDropFreq; S32 mLength; FXTrail *mNext; static FXTrail *mHead; void registerTrail(); void unregisterTrail(); public: FXTrail(U32 dropFrequency = 32, U32 len = 15); ~FXTrail(); /// Update the point this trail is attached to. void update(Point pos, bool boosted = false, bool invisible = false); void tick(U32 dT); void render(); void reset(); Point getLastPos(); static void renderTrails(); }; }; #endif