//-----------------------------------------------------------------------------------
//
// Torque Network Library - ZAP example multiplayer vector graphics space game
// Copyright (C) 2004 GarageGames.com, Inc.
// For more information see http://www.opentnl.org
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// For use in products that are not compatible with the terms of the GNU
// General Public License, alternative licensing options are available
// from GarageGames.com.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
//------------------------------------------------------------------------------------
#include "point.h"
#include "gameConnection.h"
#include "gameObject.h"
#include "../tnl/tnlNetObject.h"
namespace Zap
{
class Teleporter : public GameObject
{
public:
Point pos;
Point dest;
bool doSplash;
U32 timeout;
U32 mTime;
enum {
InitMask = BIT(0),
TeleportMask = BIT(1),
TeleporterRadius = 75,
TeleporterTriggerRadius = 50,
TeleporterDelay = 1500,
TeleporterExpandTime = 1350,
TeleportInExpandTime = 750,
TeleportInRadius = 120,
};
Teleporter(Point center = Point(), Point exit = Point());
U32 packUpdate(GhostConnection *connection, U32 updateMask, BitStream *stream);
void unpackUpdate(GhostConnection *connection, BitStream *stream);
void idle(GameObject::IdleCallPath path);
void render();
void onAddedToGame(Game *theGame);
void processArguments(S32 argc, const char **argv);
TNL_DECLARE_CLASS(Teleporter);
};
};
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