//----------------------------------------------------------------------------------- // // Torque Network Library - ZAP example multiplayer vector graphics space game // Copyright (C) 2004 GarageGames.com, Inc. // For more information see http://www.opentnl.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // For use in products that are not compatible with the terms of the GNU // General Public License, alternative licensing options are available // from GarageGames.com. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // //------------------------------------------------------------------------------------ #ifndef _TIMER_H_ #define _TIMER_H_ #include "tnlTypes.h" using namespace TNL; namespace Zap { class Timer { U32 mPeriod; U32 mCurrentCounter; public: Timer(U32 period = 0) { mCurrentCounter = mPeriod = period; } bool update(U32 timeDelta) { if(!mCurrentCounter) return false; if(timeDelta >= mCurrentCounter) { mCurrentCounter = 0; return true; } mCurrentCounter -= timeDelta; return false; } U32 getCurrent() { return mCurrentCounter; } F32 getFraction() { if(!mPeriod) return 1; return 1 - (mCurrentCounter / F32(mPeriod)); } void reset() { mCurrentCounter = mPeriod; } void reset(U32 newCounter, U32 newPeriod = 0) { if(!newPeriod) newPeriod = newCounter; mCurrentCounter = newCounter; mPeriod = newPeriod; } }; }; #endif