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AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
Inheritance:
Public Methods-
AnimationPath()
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AnimationPath(const AnimationPath& ap, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
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META_Object(osg, AnimationPath)
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bool getMatrix(double time, Matrix& matrix) const
- get the transformation matrix for a point in time
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bool getInverse(double time, Matrix& matrix) const
- get the inverse transformation matrix for a point in time
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virtual bool getInterpolatedControlPoint(double time, ControlPoint& controlPoint) const
- get the local ControlPoint frame for a point in time
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void insert(double time, const ControlPoint& controlPoint)
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double getFirstTime() const
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double getLastTime() const
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double getPeriod() const
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void setLoopMode(LoopMode lm)
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LoopMode getLoopMode() const
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TimeControlPointMap& getTimeControlPointMap()
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const TimeControlPointMap& getTimeControlPointMap() const
Public Members-
enum LoopMode
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typedef std::map<double,ControlPoint> TimeControlPointMap
Protected Fields-
TimeControlPointMap _timeControlPointMap
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LoopMode _loopMode
Protected Methods-
virtual ~AnimationPath()
Inherited from Object:
Public Methods-
virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object*) const
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virtual const char* libraryName() const
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virtual const char* className() const
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members-
enum DataVariance
Protected Fields-
DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods-
inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields-
mutable int _refCount
Documentation
AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
Subclassed from Transform::ComputeTransformCallback allows AnimationPath to
be attached directly to Transform nodes to move subgraphs around the scene.
- AnimationPath()
- AnimationPath(const AnimationPath& ap, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- META_Object(osg, AnimationPath)
- bool getMatrix(double time, Matrix& matrix) const
- get the transformation matrix for a point in time
- bool getInverse(double time, Matrix& matrix) const
- get the inverse transformation matrix for a point in time
- virtual bool getInterpolatedControlPoint(double time, ControlPoint& controlPoint) const
- get the local ControlPoint frame for a point in time
- void insert(double time, const ControlPoint& controlPoint)
- double getFirstTime() const
- double getLastTime() const
- double getPeriod() const
- enum LoopMode
- SWING
- LOOP
- NO_LOOPING
- void setLoopMode(LoopMode lm)
- LoopMode getLoopMode() const
- typedef std::map<double,ControlPoint> TimeControlPointMap
- TimeControlPointMap& getTimeControlPointMap()
- const TimeControlPointMap& getTimeControlPointMap() const
- virtual ~AnimationPath()
- TimeControlPointMap _timeControlPointMap
- LoopMode _loopMode
- This class has no child classes.
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