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2 About VICEVICE is the one and only Versatile Commodore Emulator. It provides emulation of the Commodore 64, 128, VIC20, PET 8-bit and CBM-II computers within a single package. The emulators run as separate programs, but have the same user interface, share the same settings and support the same file formats. Important notice: If you have no idea what a Commodore 8-bit computer is, or have questions about how these machines are used, how the file formats work or anything else that is not strictly related to VICE, you should read the appropriate FAQs first, as that kind of information is not available here. See section 14 Contact information. for information about how to retrieve the FAQs. All the emulators provide an accurate 6502/6510 emulator, with emulation of all the opcodes (both documented and undocumented ones) and accurate timing. Unlike other emulators, VICE aims to be cycle accurate; it tries to emulate chip timings as precisely as possible and does so efficiently. Please do not expect the VIC20, C128 and PET emulators to be as good as the C64 one, as they are still under construction. Notice: This documentation is written for the Unix release of VICE. 2.1 C64 emulator featuresThe C64 emulator, called `x64', features a fairly complete emulation of the VIC-II video chip: sprites, all registers and all video modes are fully emulated. The emulation has been fully cycle-accurate since version 0.13.0. A rather complete emulation of the SID sound chip is also provided. All the basic features are implemented as well as most of the complex ones including synchronisation, ring modulation and filters. There are two emulators of the SID chip available: one is the "standard" VICE emulator, available since VICE 0.12; the other one is Dag Lem's reSID engine. The reSID engine is a lot more accurate than the standard engine, but it is also a lot slower, and only suitable for faster machines. Naturally, also both CIAs (or VIAs, in some cases) are fully emulated and cycle accurate. 2.2 C128 emulator featuresThe C128 emulator, called `x128', features a complete emulation of the internal MMU (Memory Management Unit), 80 column VDC screen, Z80 emulation plus all the features of the C64 emulation. The following things are missing, though:
2.3 VIC20 emulator featuresThe VIC20 emulates all the internal hardware, including the VIA chips. The VIC-I video chip is only partially emulated, so some graphical effects will not work correctly. Sound support is implemented, but is still at an experimental stage. If you think it could be improved and know how to do so, feel free to contact us (see section 14 Contact information).
The VIC20 emulator now allows the use of the VIC1112 IEEE488
interface. You have to enable the hardware (by menu, resource, or
commandline option) and then load the IEEE488 ROM (see for
example 2.4 PET emulator featuresThe PET emulator emulates the 2001, 3032, 4032, 8032, 8096, 8296 and SuperPET (MicroMainFrame 9000) models, covering practically the whole series. The hardware is pretty much the same in each and that is why one single program is enough to emulate all of them. For more detailed information about PET hardware please refer to the `PETdoc' file. Both the 40 column and 80 column CRTC video chips are emulated (from the 4032 onward), but a few of the features are not implemented yet (numbers of rasterlines per char and lines per screen). Fortunately, they are not very important for average applications. Sound is available for the PET as well, but like the VIC20's it is still under construction.
The PET 8096 is basically a PET 8032 with a 64k extension board which
allows remapping the upper 32k with RAM. You have to write to a special
register at
The SuperPET also is a PET 8032 with an expansion board. It can map 4k
at a time out of 64k into the The PET computers came with three major ROM revisions, so-called BASIC 1, 2 and 4, all of which are provided. The PET 2001 uses the version 1, the PET 3032 uses version 2, and the others use version 4. The 2001 ROM is horribly broken with respect to IEEE488 (they shipped it before they tested it with the floppy drive, so only tape worked. Therefore the emulator patches the ROM to fix the IEEE488 routines. As well as other low-level fixes the 2001 patch obtains the load address for a program file from the first two bytes of the file. This allows the loading of both PET2001-saved files (that have $0400 as their load address) and other PET files (that have $0401). The PET2001 saves from $0400 and not from $0401 as other PETs do.
Moreover, the secondary addresses used are now
To select which model to run, specify it on the
command line with the 2.5 CBM-II emulator features
The CBM-II emulator emulates several types of CBM-II models. Those
models are known under different names in the USA and Europe. In the
States they have been sold as
These computers are prepared to take a coprocessor board with an 8088 or
Z80 CPU. Indeed there are models
The basic difference is the amount of RAM these machines have been
supplied with. The The business line machines (C6xx/7xx) have the RAM in banks 1-2, resp. 1-4. All available banks are used for BASIC, where program code is separated from all variables, resp. from normal variables, strings and arrays that are distributed over other banks. The C510 instead has RAM in banks 0 and 1, and uses bank 1 for program and all variables. Bank 0, though, can be accessed by the VIC-II to display graphics. Many models have been expanded to more than the built-in memory. In fact some machines have been expanded to the full 1M. Bank 15 is used as system bank, with only little RAM, and lots of expansion cartridge ROM area, the I/O and the kernal/basic ROMs. Some models have been modified to map RAM into the expansion ROM area. Those modifications can be emulated as well. The different settings are described in see section 7.4.1 Changing CBM-II model. 2.6 The keyboard emulationThere are two ways of emulating the keyboard in VICE. The default way (symbolic mapping) is to map every X11 key combination to the corresponding key combination on the real machine: for example, if you press *, which is bound to Shift-8 on a U.S. keyboard, in the C64 emulator, the emulated machine will have just the unshifted * key pressed (as * is unshifted on the C64 keyboard). Likewise, pressing ' on the same U.S. keyboard without any shift key will cause the combination Shift-7 to be pressed in the emulated C64. This way, it becomes quite obvious what keys should be typed to obtain all the symbols. There is, however, one problem with symbolic mapping: some keys really need to be mapped specially regardless. The most important examples being, in the VIC20, C64 and C128 emulators, that CTRL is mapped to Tab and that the Commodore key is mapped to the left Control). The RUN/STOP key is mapped to the ESC key on the PC keyboard. The PET emulator, lacking the Commodore key but having an ESC key, uses the left Control key as RUN/STOP and the ESC key as ESC of course. The second way (positional mapping) is to map every key on the "real" keyboard to the key which has the same position on the keyboard of the emulated machine. This way, no Shift key is forced by the program (with the exception of the function keys F2, F4, F6 and F8, which require Shift on the Commodore keyboards), and the keyboard is more comfortable to use in those programs (such as some games) that require the keys to be in the correct positions. Warning: unlike the real C64, VICE "presses" the Shift key together with the key to shift when the Shift must be forced. In most cases this should work fine, but some keyboard routines are quite picky and tend not to recognize the shift key because of this. For instance, F6 (which on the real C64 is obtained with Shift + F5) could be recognized as F5. In that case, use the shift key manually (i.e., type Shift + F5 in the example). Yes, we know this is a bug. The RESTORE key is mapped to Page Up (or Prev) by default. 2.7 The joystick emulationJoysticks can be emulated both via the keyboard and via a real joystick connected to the host machine (the latter only works on GNU/Linux systems). There are two keyboard layouts for joystick use, known as numpad and custom. The numpad layout uses the numeric keypad keys, i.e., the numbers 1...9 which emulate all the directions including the diagonal ones; 0 emulates the fire button. The custom layout uses the keys w, e, r, s, d, f, x, c, v for the directions and space for the fire button instead. 2.8 The disk drive emulationAll the emulators support up to 4 external disk drives as devices 8, 9, 10 and 11. Each of these devices can emulate virtual Commodore 1541, 1541-II, 1571, 1581, 2031, 2040, 3040, 4040, 1001, 8050 and 8250 drives in one of two ways:
When using disk images there are two available types of drive emulation. One of them the DOS level drive emulation. It does not really emulate the serial line, but patches the kernal ROM (with the so-called kernal traps) so that serial line operations can be emulated via C language routines. This emulation is very fast, but only allows use of standard DOS functions (and not even all of them). The IEEE488 drives (2031, 2040, 3040, 4040, 1001, 8050 and 8250) do not use kernal traps. Instead the IEEE488 interface lines are monitored and the data is passed to the drive emulation. To use them on the C64, you need to enable the IEEE488 interface emulation. Only if the IEEE488 emulation is enabled, those drives can be selected. The other alternative is a hardware level drive emulation. The Commodore disk drives are provided with their own CPU (a 6502 as the VIC20 and the PETs) and their own RAM and ROM. So, in order to more closely emulate its features, a complete emulation of this hardware must be provided and that is what the hardware level emulation does. When the hardware level emulation is used, the kernal routines are remain unpatched and the serial line is fully emulated. The problem with this emulation is that it needs a lot of processing power, mainly because the emulator has to emulate two CPUs instead of one. As of 0.14.0 the hardware level emulation is available on all emulators. It can only be used to emulate drive unit #8 or #9. Other units are disabled if hardware level drive emulation is enabled. The PETs do not use a serial IEC bus to communicate with the floppy drive but instead use the parallel IEEE488 bus. This does byte by byte transfers, as opposed to the bit by bit transfers of the C64 and VIC20, so making it feasible to emulate the parallel line completely while emulating the drive at DOS level only. The IEEE488 line interpreter maps the drives 8-11 (as described above) to the IEEE488 disk units, and no kernal traps are needed. The same emulation of the Commodore IEEE488 bus interface is available for the C64 and the VIC20. With IEEE488 drives you can have true 2031 emulation at unit #8, and still have filesystem access at units #10 or #11, because monitoring the IEEE488 lines does not interfere with the true drive emulation. The IEEE488 disk drives 3040, 4040, 8050 and 8250 are Dual Drive Floppy Disks. This means that these drives handle two disks. To Accomplish the emulation, only one disk can be emulated, namely unit #8. The attached image, track display and LED display of unit #9 are used for the second drive of the dual disk drives. On unix the unit number display (8 or 9) in the emulation window changes to the drive number display (0 or 1). The Commodore 3040, 4040, 1001, 8050 and 8250 disk drives are so-called "old-style" disk drives. Their architecture includes not one, but two processors of the 6502 type, namely a 6502 for the file handling and communication with the PET (IP), and a 6504 (which is a 6502 with reduced address space) for the drive handling (FDC). Both processors communicate over a shared memory area. The IP writes commands to read/write blocks to this area and the FDC executes them. To make the emulation feasible, the FDC processor is not emulated cycle-exactly as a 6504, but simply by checking the commands and executing them on the host. This provides a fast FDC emulation, but disallows the sending the FDC processor commands to execute code. Applications where this is necessary are believed to be rather seldom. Only the format command uses this feature, but this is checked for. The dual disk drive 2040 emulates one of the very first CBM disk drives. This drive has DOS version 1. DOS1 uses an own disk type, that is closely related to the 1541 disk image. Only on tracks 18-24 DOS1 disks have a sector more than 1541 disks. DOS1 disk images have the extension .d67. The dual disk drives 3040 and 4040 use the same logical disk format as the VC1541 and the 2031. In fact, the 4040 was the first disk with DOS version 2. The 3040 emulated here originally was the same as 2040, only for the european 30xx PET series. As many of the original DOS1 disk drives were upgraded (a simple ROM upgrade!) to DOS2, I use the 3040 number for a DOS 2.0 disk drive, and 4040 for a revised DOS 2 disk drive. It is, however, not yet clear whether the disks here are write compatible to the 1541, as rumors exist that the write gap between sectors is different. But read compatible they are. As VICE emulates the FDC processor in C and not as 6504 emulation, this does not matter in VICE.
The drives 1001, 8050 and 8250 do actually have the very same DOS ROM.
Only the code in the FDC is different, which is taken care of by VICE.
So for all three of those disk drives, only 2.9 Supported file formatsVICE supports the most popular Commodore file formats:
An utility (
Notice that the native format for disk images is
You can convert an dd bs=64 skip=1 if=IMAGE.X64 of=IMAGE.D64 See section 11 The emulator file formats. for a technical description of the supported file formats. 2.10 Common problemsThis section tries to describe the most common known problems with VICE, and how to resolve them. 2.10.1 Sound problemsVICE should compile and run without major problems on many UNIX systems, but there are some known issues related to the sound driver. In fact, the sound code is the least portable part of the emulator and has not yet been thoroughly tested on all the supported platforms. Linux, AIX and SGI systems should play sound without any problems; if you are running Linux please use a 2.x kernel, as VICE needs some features that were not implemented in older versions of the Linux sound driver. On the other hand, HP-UX and Solaris machines are known to cause troubles. If you think you can help debugging the code for these systems, your help would be really appreciated. We are having troubles finding HP-UX and SUN consoles to work at... Some problems have been reported with the proprietary version of the Open Sound System for Linux. With a Crystal sound card, sound output was significantly delayed and, apparently, the allocated buffer size was completely wrong. This is not a VICE bug, but rather an OSS bug. 2.10.2 Shared memory problemsIf you cannot start VICE because you get errors about shared memory, try to run it with the `+mitshm' command-line option (see section 6.4.2 Video command-line options). This will completely disable usage of the MITSHM extensions, that are normally used to speed up the emulation window updates. Of course, this will also result in a big loss in speed. Reasons for this failure could be:
If you want to avoid running the emulator with `+mitshm' every time, run it once with `+mitshm' and then choose "Save settings" from the right-button menu. 2.10.3 Printer problems
VICE supports the emulation of a printer either on the userport or as
IEC device 4. Unfortunately the Commodore IEC routines do not
send all commands to the IEC bus. For example an The printing services have not been extensively tested but apart from the problem mentioned above it should work fine now. 2.10.4 PET keyboard problemsIf you find that the German keyboard mapping (plus German charset) does not print uppercase umlauts, then you are right. The umlauts replace the [,\ and ] characters in the charset. The keys that make these characters do not have a different entry in the PET editor ROM tables when shifted. Thus it is not possible to get the uppercase umlauts in the editor. Nevertheless other programs are reported to change the keyboard mapping table and thus allow the use of the shifted (uppercase) umlauts. Anyway, the VICE keyboard mappings are far from being perfect and we are open to any suggestions. Go to the first, previous, next, last section, table of contents. |